Concept / Illustration

Effective concept art is the result of listening and execution. It is born from an understanding of narrative/gameplay goals, is the result of stylistic constraints thoughtfully applied, and aims to both inform and inspire. Below is an assortment of personal and professional pieces that strive to meet this challenge.

39

Personal Piece

38

Personal Piece

52

30 Minute Sketches

51

30 Minute Sketches

53

30 Minute Sketches

40

(Left) Noon: Early Concepts (Right) Gun: Wicker Man Concept

37

(Left) Noon: Early Concept  (Right) Gun: Environment Studies

34

Print Illustration Work

FW_04_Characters_01c

Fish Wars: Character Concepts

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Personal Piece: Kaiju

oracle_characters

Personal Piece: Character Studies

31g

Noon: Early Look Exploration

31b

Gun: Environment Studies

30

Personal Pieces: Hard Surface Sketches

27

Acceleracers Card Game: Illustrations

26

Acceleracers Card Game: Illustrations

19

Gun: Environment Color Studies

19b

Mines of Moria: Color Script / Keys (Some Keys by A.Majkrzak)

alpha_protocol_storyboards

Alpha Protocol: Storyboards

18

Personal Pieces: Pirate Value Studies

24a

Personal Pieces: Centipede Demon

10b

(Above) Noon: Early Concept  (Lower) Acceleracers Card Game: Illustrations

assorted_sketches_01

Personal Pieces: Misc

09b

Film Pitch Illustration

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Personal Piece: Upside-Down Ghost Ship

21

Personal Piece: Sunken Ziggurat

23

Personal Piece: Character Concepts

07

Personal Piece: Mars Terraforming Station

Concept / UX / Motion