Defiance

As art director for the massively ambitious, cross media IP known as  ‘Defiance’ some of my contributions included:

  • Established game-wide look for environments, factions, and technologies
  • Provided style guides, color palettes, graphics, text, iconography, and concept art
  • Oversaw alien creature designs which would remain largely unchanged through final launch
  • Created multiple 24-hour outdoor lighting theme setups in Trion’s proprietary game engine
06

USS New Freedom Airship Concept

01

Museum of Extraterrestrial Exploration Concept

02

Black Hole Ship Concept

13

Assorted Promotional Illustrations

Early Art Style Exploration (Characters by P.Dailey)

Early Art Style Exploration (Characters by P.Dailey)

04

Biome Look Concepts

05

Biome Breakout Concepts

defiance_forest_01

Biome Breakout Concept & Notes

defiance_forest_02

Biome Transition Concept with Notes

defiance_maps

World Color Script and Look Map

11

(Above) Mine Exterior Concept (Below) Dungeon Interior Tileset Concepts

 

12

Modular Structure Concepts

03

Black Hole Ship Exterior and Interior Concepts

Character_Sheet_13f

Player Equipment Page UI

Concept / UX / Motion