Hybrid

From the creators or Scribblenauts, Drawn to Life, and Lock’s Quest, came Hybrid, a wholly unique approach to the shooter genre. Much like previous 5TH Cell titles, It offered gameplay like no other game before or since. For me it was a great experience. I was responsible for building the UI (lauded as one of the most successful and refined components of the game), contributing concept art for a number of key assets, and executing most of the front end and marketing materials.

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Marketing / Box Art Illustration (3D underlay by J. De Puma)

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Early Logotype Concepts (1, 2, 3, 14 by A. Diekfuss)

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Final Hybrid Logo Illustration

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Rank Icons

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Dark Matter UI and Illustrated Background

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Dark Matter Base Icon Rough Sketches (Finals Below)

 

Final Drone Value Studies

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Paladin Warbringer Character Sheet Notes

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Variant Stalker Value Studies

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Variant Stalker Detail Iteration

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Paladin Stalker Character Sheet

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Variant Warbringer Value Studies

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Variant Warbringer Refinement Sketches

 

 

Concept / UX / Motion