Branding / UX / Motion

I believe the user interface is the ambassador of new and unexplored worlds for the player and is intimately tied to usability and narrative. I strive to create UI that is both appropriately beautiful and highly functional. My aim is to delight and inform, but never obstruct with UI and when it disappears into an extension of the player’s will it is at its best.

Motion, UI, UX Reel

Character_Sheet_13f

Defiance’s Equipment Menu

hybrid_rank_icons

Hybrid Rank Icons

2_design_elements

Scribblenauts: Unmasked UI visual language

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Scribblenauts: Unmasked UI Keyboard

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Scribblenauts: Unmasked UI Font Exploration

FW_07_Logo_01

Fish Wars: Logotype Exploration

FW_08_Logo_02

Fish Wars: Logotype Refinement

level_layout_05

Personal Project: Submarine Map

5thcell_website_wip

5TH Cell Website: Redesign Concept

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5TH Cell Website: Redesign Concept

Hybrid3

Hybrid: Dark Matter Bases UI

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Hybrid: World Map UI

Hybrid_logo_04

Hybrid: Logo Illustration

banner

Hybrid: Neogaf Banner

 

 

Concept / UX / Motion