With years of proven expertise, I design and lead end-to-end Product Design, UI/UX architecture, design systems, and multidisciplinary feature teams for massive-scale products and live-service games. Most recently I spent 8 years at Bungie driving core features for Destiny 2 and Marathon. My focus is deep, hands-on ownership of complex, matrixed systems: information architecture, interaction design, and design systems infrastructure that hold up across engineering, art, and production at scale.


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